State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · October 2024

Top Slime Games on iOS in Italy Q3 2024

Explore the performance of the top five slime games on iOS in Italy during Q3 2024, with insights on downloads, revenue, and active user trends.

Top Slime Games on iOS in Italy Q3 2024

In the third quarter of 2024, the slime games category on iOS in Italy showed varied performance metrics, with notable trends in downloads, revenue, and active users. Sensor Tower data reveals insights into these top five apps.

My Talking Slimy: Super Cat 3D by Pixeland LLC exhibited a fluctuating revenue pattern. It started the quarter with $22 and peaked at $53 in early August, before ending September with $30. Downloads saw a significant drop from 125K in the second week of September to a mere 6K by the end of the month. The app maintained a stable user base, with weekly active users fluctuating between 383K and 471K.

Dramaton LTD's Super Slime Simulator experienced a consistent revenue stream, peaking at $51 in mid-July and closing the quarter with $28. Downloads decreased over the quarter, starting at 535K in July and closing at 289K in September. The app's weekly active users declined from 2.5M to 1.7M, showing a gradual decrease in engagement.

Goo: Slime simulator, ASMR from Exomind LTD showed a steady revenue trend, starting at $24 and ending the quarter at $13. Despite minimal downloads, with only 1K in July and 2K at the end of September, the app maintained its presence in the market.

World of Slime Simulator Games by Solid Apps INC had a modest revenue performance, peaking at $15 in the second week of July and ending with $5. Downloads were relatively low, beginning at 17K and fluctuating throughout the quarter, closing at 6K. Active users saw a decline from 89K to 62K, indicating a reduction in user engagement.

Lastly, Fluid Simulation by Pavel Dobryakov showed sporadic revenue, with peaks of $35 in early August and closing the quarter with no revenue. Downloads varied, starting at 18K, peaking at 56K in mid-August, and ending with 24K. Weekly active users peaked at 88K in mid-August but ended the quarter with 50K.

These insights from Sensor Tower highlight the dynamic and competitive nature of the slime games category on iOS in Italy for Q3 2024. For more detailed metrics and trends, further insights can be found on Sensor Tower's platform.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024